{$CLEO .cs}

0000:

//-------------MAIN---------------
03BC: 1@ = create_sphere_at 2612.5298 -1077.9354 37.2578 radius 4.0   //las calinas underground st
03BC: 2@ = create_sphere_at 2707.9558 -1268.702 58.0972 radius 4.0    // las calinas vhod sverhy
03BC: 3@ = create_sphere_at 1556.2983 -1170.7633 -30.4969 radius 4.0  // commercia underground stair lin 6 pl1
03BC: 4@ = create_sphere_at 1515.6119 -1174.0164 24.0781 radius 4.0 
03BC: 5@ = create_sphere_at 1060.3641 -1774.8795 -21.8091 radius 4.0 
03BC: 6@ = create_sphere_at 1072.7982 -1816.238 13.6652 radius 4.0 
03BC: 7@ = create_sphere_at 551.7001 -1688.3304 -28.7899 radius 4.0 
03BC: 8@ = create_sphere_at 610.2034 -1710.0375 14.5148 radius 4.0 
03BC: 9@ = create_sphere_at 614.9405 -1218.933 -21.7922 radius 4.0 
03BC: 10@ = create_sphere_at 608.1388 -1283.088 15.9022 radius 4.0 
03BC: 11@ = create_sphere_at 1195.5839 -998.3134 -21.7922 radius 4.0 
03BC: 12@ = create_sphere_at 1218.4264 -876.0613 42.9001 radius 4.0 
////////
:NONAME_150
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_150 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2612.5298 -1077.9354 37.2578 radius 2.0 2.0 2.0   //las calinas underground st pl1  //1
jf @NONAME_249 
Actor.PutAt($PLAYER_ACTOR, 2730.5337, -1268.0208, 60.4)
wait 0 
jump @NONAME_150 

//2707.9558 -1268.702 59.0972

:NONAME_249
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2707.9558 -1268.702 58.0972 radius 2.0 2.0 2.0    // las calinas verh //2
jf @commlin6_1
Actor.PutAt($PLAYER_ACTOR, 2594.0369, -1086.6609, 38.2578)   // las calinas undeground st pl1
jump @NONAME_150 

////////


:commlin6_1
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1556.2983 -1170.7633 -30.4969 radius 2.0 2.0 2.0  //commercia lin6 undeground stair pl1   //3
jf @commlin6_2
Actor.PutAt($PLAYER_ACTOR, 1524.4126, -1173.7181, 26.0781)   // put at commercia lin6 verh
jump @NONAME_150

:commlin6_2
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1515.6119 -1174.0164 24.0781 radius 2.0 2.0 2.0  //commercia lin6 verh    //4
jf @xyiov_1
Actor.PutAt($PLAYER_ACTOR, 1551.8018, -1206.9629, -20.7922)   // put at commercia lin6 undeground st pl1
jump @NONAME_150


:xyiov_1
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1060.3641 -1774.8795 -21.8091 radius 2.0 2.0 2.0  //xyiov lin6 undeground st pl1   //5
jf @xyiov_2
Actor.PutAt($PLAYER_ACTOR, 1062.7517, -1816.0575, 15.7148)   // put at xyiov lin6 verh
jump @NONAME_150

:xyiov_2
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1072.7982 -1816.238 13.6652 radius 2.0 2.0 2.0  //xyiov lin6 verh  //6
jf @longbeach_1
Actor.PutAt($PLAYER_ACTOR, 1057.0988, -1783.745, -20.8091)   // put at xyiov lin6 undeground st pl1
jump @NONAME_150



:longbeach_1
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 551.7001 -1688.3304 -28.7899 radius 2.0 2.0 2.0  //longbeach lin6 undeground st pl1  //7  +
jf @longbeach_2
Actor.PutAt($PLAYER_ACTOR, 619.1268, -1703.9012, 16.9947)   // put at longbeach lin6 verh
jump @NONAME_150

:longbeach_2
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 610.2034 -1710.0375 14.5148 radius 2.0 2.0 2.0  //longbeach lin6 verh  //8
jf @nasf_1
Actor.PutAt($PLAYER_ACTOR, 570.9553, -1730.8082, -20.7922)   // put at longbeavh lin6 undeground st pl1  +
jump @NONAME_150


:nasf_1
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 614.9405 -1218.933 -21.7922 radius 2.0 2.0 2.0  //nasf lin6 undeground st pl1  //9   +
jf @nasf_2
Actor.PutAt($PLAYER_ACTOR, 619.6855, -1294.9052, 17.4986)   // put at nasf lin6 verh
jump @NONAME_150

:nasf_2
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 608.1388 -1283.088 15.9022 radius 2.0 2.0 2.0  //nasf lin6 verh    //10
jf @mcd_1
Actor.PutAt($PLAYER_ACTOR, 615.0667, -1207.1578, -20.7922)   // put at nasf lin6 undeground st pl1     +
jump @NONAME_150




:mcd_1
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1195.5839 -998.3134 -21.7922 radius 2.0 2.0 2.0  //mcd lin6 undeground st pl1  //11
jf @mcd_2
Actor.PutAt($PLAYER_ACTOR, 1220.6295, -888.9747, 44.9)   // put at mcd lin6 verh
jump @NONAME_150

:mcd_2
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1218.4264 -876.0613 42.9001 radius 2.0 2.0 2.0  //mcd lin6 verh    //12
jf @NONAME_150
Actor.PutAt($PLAYER_ACTOR, 1198.2118, -987.0695, -20.7922)   // put at mcd lin6 undeground st pl1
jump @NONAME_150

